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Title
創世紀元展未來、自主學習迎挑戰(Genesis Era)
Project No:
ELP011
Description
Genesis Era
Purpose of the Project
The aim of this project is to develop an e-Learning platform, allowing students freedom learn through diversified learning tasks, to design an e-Learning curriculum consists of learning tasks, electronic texts and multimedia teaching materials of different abilities and levels, to allow students create virtual characters and virtual community.
Year:
2011-01 To 2014-01
KLA
Chinese Language Education Mathematics Education
School Sector
Primary
Keywords
Genesis Era multimedia teaching materials e-Learning platform e-Learning curriculum e-Learning game platform self-learning skill e-Learning pedagogy Student engagement Chinese Language learning Mathematic learning
Organization/School:
Tsz Wan Shan Catholic Primary School
Design /methodology /approach
Develop e-Learning curriculums in Chinese and Mathematics, and improve self-learning skill of student with e-Learning game platform.
Findings /Results /Evaluation of the Project
Student engagement and effectiveness were improved by the e-Learning platform. Teachers' knowledge of e-Learning pedagogy was enhanced. Teachers from two schools collaborated in learning material design and developed a supporting community.
Project limitations /implications
The existing IT facilities did not fulfill the requirement of e-Learning platform.
Practical implications
Students could learn online with tablets and do some exercises after class. Units designed included revisions and regular assignments which provide more opportunities for students' self-learning in Mathematics and Chinese Language learning. Teachers' awareness in e-Learning was improved. Communication of teachers from two schools was strengthened through the meetings of task design and four times of coordinate lesson preparation.
Social implications
N/A
Originality/value (Importance) of the project
An interactive e-Learning platform and learning materials were developed to help students grasp knowledge. Scaffolding Instruction was applied in Chinese learning for students, teachers could design learning tasks in different levels to help students achieve teaching goal in class. Inquiry Method was applied in Mathematic learning, to help student learning calculation by the learning activities in class.
IT software used
1. 18 units of e-Learning materials were conducted, including 6 units of Chinese and 12 units of Mathematics