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QEF and non-QEF projects for IT in Education
Title
小學創意動畫教育拓展計劃(The Youth of Creative Media Education)
Project No:
ELP009
Description
The Youth of Creative Media Education
Purpose of the Project
The aim of this project is to provide a complete solution for the development of electronic animation teaching, to establish the new learning paradigm and field for creative media education, to help students develop the learning skills required in the 21st Century, to cater individual differences by various self-learning plans and activity design, to understand student learning progress and difficulties, and provide adaptive feedback with an integration of learning and assessment, to involve consultants expertise in various academic fields to act as the role of professional support and monitoring.
Year:
2011-01 To 2014-01
KLA
Chinese Language Education
English Language Education
Arts Education
School Sector
Primary
Keywords
Creative Media Education
various self-learning plans
electronic animation teaching
video
creativity self-learning
self-learning
innovation
Organization/School:
Chi Hong Primary School
Kowloon Tong Bishop Walsh Catholic School
Taikoo Primary School
Laichikok Catholic Primary School
Dr. Catherine F. Woo Memorial School
Design /methodology /approach
Develop a video creating system to allow students to create with the system, and improve their learning interest.
Findings /Results /Evaluation of the Project
Students' creativity self-learning, drawing skill and imagination were improved by the animation production. Various materials were available on an e-Learning platform before class and after class. Interaction between teachers and students was increased. With the usage of e-Learning platform, teacher could create, share animation and communicate with colleagues, teachers' teaching skills were improved as well.
Project limitations /implications
N/A
Practical implications
Cultivate student innovation and imagination with video production. Increase learning interest in Chinese and expression skills. Improve production skills of student with video production tools.
Social implications
N/A
Originality/value (Importance) of the project
Improve self-learning of student and innovation with video production.
IT software used
1. An e-Learning platform called "YCME" was developed
Good Practices
N/A
Deliverables
N/A